#100DaysOfCode R2D16/100 Cinema Time! EnemyAI: Patrolling > Chasing > Suspicion > Transitions > SpawnPoints > NestedCoroutines > Avoiding the TooTight Singleton crutch! #RPGCoreCombatCreator #GameDevTV #Udemy #indiegame #indiedev #Unity2019 #Unity3D #gamedev #Coding #CSharp pic.twitter.com/jjefkoDA4M
— // (~˘▾˘)~ spaghettiSyntax (@spaghettiSyntax) September 22, 2020
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